منابع مشابه
Inspiring AWE: Transforming Clinic Waiting Rooms into Informal Learning Environments with Active Waiting Education-.7em
This research explores patient education in pediatric hematology and oncology clinics. Based on interviews, observations, and a review of existing patient materials, we argue that education in clinic waiting rooms is in need of reform. We applied design principles from research in science museums along with tangible interaction techniques to create the Sickle Cell Station, an interactive learni...
متن کاملInformal and Incidental Learning
Informal and incidental learning is at the heart of adult education because of its learner-centered focus and the lessons that can be learned from life experience. But learning from experience is so broad that everything from Outward Bound activities to structured computer simulations is included in the definition. In this chapter we define informal and incidental learning and look at questions...
متن کاملRunning head: Inspiring Stories through Content Inspiring Stories through Content
Through user testing of Storytelling Alice, we found that users’ ability to find and develop story ideas was important in maintaining their engagement with programming in the system. In this paper, we describe the design process behind creating a gallery of characters and scenery that helps Storytelling Alice users to find and develop story ideas as well as lessons learned about successful and ...
متن کاملSupporting Reflection in Informal Learning
This paper analyzes how different visualisations of interaction information can be used to indicate user activity and support informal learning. The question for research is how to support learners in unstructured and emerging environments to become aware of their often unconscious learning processes. Based on this question, two design studies and three experiments were conducted, to analyze th...
متن کاملInspiring Modeling
An interesting question is whether a machine can assist humans in being creative and inspire a user during the creation of 3D models or a shape in general. One possible means to achieve this is through a design gallery which presents a variety of computed suggestive designs from which the user can pick the ones he likes the best. The ensuing challenge is how to come up with intriguing suggestio...
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ژورنال
عنوان ژورنال: Journal of Digital Learning in Teacher Education
سال: 2016
ISSN: 2153-2974,2332-7383
DOI: 10.1080/21532974.2016.1187052